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Guides, explainers, and behind-the-scenes posts on learning science, game design, and how it all fits together.

performanceengineeringsveltekit

After Instant: Chunk Retries, Usable Markers, and the P95 Tail

A dead tap on /globe exposed what instant shells miss: one-shot dynamic imports, content that trails the shell, and medians that hide the tail. The fixes, with code.

September 4, 2026 · 7 min read
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performanceengineeringsveltekit

Making Every Navigation Instant: How We Eliminated Click Latency

How we dropped blocking server loads, idle-prefetch route chunks, pre-warm flag images, and lock instant navigations with a Playwright helper.

September 3, 2026 · 6 min read
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learningspaced repetition

How spaced repetition works in flags.games

The algorithm that powers Learn mode: Again / Good / Easy, the real interval ladder, session mix, and how it differs from Anki's SM-2.

May 12, 2026 · 5 min read
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